#pragma once
#include "dxshader.h"
class DxVertexShader :
	public DxShader
{
public:
	DxVertexShader(void);
	~DxVertexShader(void);

	bool LoadFromFile(char* szPath, DxRenderer* renderer);

	

	IDirect3DVertexShader9* GetD3DVertexShader() { return m_pVertexShader; }

protected:
	IDirect3DVertexShader9*	m_pVertexShader;
};

